(This game was originally made for Global Game Jam 2021, theme: Lost and Found)

Take the role of a spell-wielding knight that has been cursed and sent to the Abyss. This unique and powerful curse seems to take away all of your belongings every time you enter a new enter of the Abyss. Conquering this otherworldly dimension requires a great deal of planning, a handful of spellslinging, and a little bit of luck. Surrender your items, retrieve them one by one, and slay voidspawns left and right in this 2.5D hack-n-slash action game.

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Controls:

  • WASD - Move
  • LMB - Attack
  • 1,2,3,4 - Cast Spells
  • Tab - Open Equipment Tab
  • F1 - View Controls

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Winner of 1st Place Judges' Choice and 3rd Place People's Choice in Global Game Jam Online 2021 - College of St. Benilde Jam Site

Developers' note: This game is a proof of concept. There is no ending. Expect bugs, glitches, and balancing issues.

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorAbyssal Instinct
GenreAction
Tags3D, Action RPG, Hack and Slash, Pixel Art, Roguelike, Roguelite

Download

Download
v0.6.zip 70 MB

Comments

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this game is allot of fun i love it although a couple requests are (and again these are only suggestions) more weapons (axe, mace, ect.) and level up new  powers unlocked.

but overall a great game well done :)

Thank you for playing! :D Noted on your suggestions, we currently halted development because of day jobs but we're looking forward in continuing this and more powers/items are already on the books.

(+1)

Recommended by my SO. I was informed that one of the creators who made the game was her school mate so we were curious on how would it play.


I was surprised by how fleshed out the game is in terms of mechanics and the direction you guys are going for. I was not expecting this type of quality, but that could be coming from me playing a lot of indie mobile games made in our country. Might be a nitpicking but I noticed that there's actually no incentive for the player to explore the whole floor since there is no exp, currency, or skill experience to grind for. I noticed myself rushing through the stages to get my equipment upgraded, rinse and repeat. I would also suggest a bit change of scenery per 10 floors? like environment hazards I find it helpful with rouge-like games to have varying stages. But overall, I really like this game!

Thank you very much for playing the game! As this was just a game jam build which was made in 3 days, we have to cut out parts and focus on the item mechanic only but we assure you once we got to continue the game, a lot more challenge and additional features will be added to make it more challenging. Still we're glad you have found the game enjoyable! :D